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April 1, 2013
ISO defines usability as "The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use." (ISO 9241-11)
April 5, 2013
User-centered design (UCD) is a type of user interface design and a process where the end-userfs needs, wants and limitations are a focus at all stages within the design process and development lifecycle.
April 8, 2013
To design a product that works for you and your users, you have to understand your user community.
April 8, 2013
The contextual inquiry is a specific type of interview to obtain information about the context of use, where users are first asked a set of standard questions and then observed and questioned while they work in their own environments.
April 10, 2013
Identify any business requirements or user goals that must be met for the product to be successful.
April 11, 2013
The objective of the "Produce design solution" phase is to create and develop a user interface design that is based on the requirements specification.
April 12, 2013
Usability tests are typically held in a specially designed room called a usability lab.
April 16, 2013
Regardless to how carefully a system is designed, all theories must be tested using usability tests.
April 17, 2013
Prototyping is a method used by designers to acquire feedback from users about future designs.
April 21, 2013
Usability testing involves typical users using the system (or product) in a realistic environment.
April 25, 2013
23.6 percent of people aged 15-69 in Japan have a smartphone.
April 29, 2013
Heuristic evaluation is a form of usability inspection where usability specialists review each element of a user interface and compare it against accepted heuristics (usability principles).